/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|*               2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

#ifndef CORE_CREATURE_EAI_MGR_H
#define CORE_CREATURE_EAI_MGR_H

#include "Common.h"
#include "CreatureEventAI.h"

class CreatureEventAIMgr
{
    friend class ACE_Singleton<CreatureEventAIMgr, ACE_Null_Mutex>;
    CreatureEventAIMgr() { };
public:
    ~CreatureEventAIMgr() { };

    void LoadCreatureEventAI_Texts();
    void LoadCreatureEventAI_Summons();
    void LoadCreatureEventAI_Scripts();

    CreatureEventAI_Event_Map  const& GetCreatureEventAIMap()       const { return m_CreatureEventAI_Event_Map; }
    CreatureEventAI_Summon_Map const& GetCreatureEventAISummonMap() const { return m_CreatureEventAI_Summon_Map; }
    CreatureEventAI_TextMap    const& GetCreatureEventAITextMap()   const { return m_CreatureEventAI_TextMap; }

private:
    CreatureEventAI_Event_Map  m_CreatureEventAI_Event_Map;
    CreatureEventAI_Summon_Map m_CreatureEventAI_Summon_Map;
    CreatureEventAI_TextMap    m_CreatureEventAI_TextMap;
};

#define sEventAIMgr (*ACE_Singleton<CreatureEventAIMgr, ACE_Null_Mutex>::instance())
#endif
